Microsoft Enables OpenGL 4.6 Support Over Direct3D 12

The week began with Microsoft taking its Mesa Direct3D 12 code from OpenGL 4.3 to OpenGL 4.4 and then a short time after that reaching OpenGL 4.5

This is a companion discussion topic for the original entry at https://www.phoronix.com/news/Microsoft-OpenGL-4.6-D3D12